Books - Wargames
Oathmark
Oathmark: Battles of the Lost Age, Joseph A McCullough.
A small scale fantasy wargame, designed for armies of 30+ figures, each representing an individual soldier, with a quick moving set of basic rules supported by a set of interesting looking advanced rules for heroes, magic etc, and backed up by a fun kingdom creation system that lets you customise the overall army list you use to build individual armies, making it possible to field mixed forces with just about any combination of troop types from the game (Read Full Review)
Oathmark Bane of Kings, Joseph A McCullough.
Contains four additions to the Oathmark system – new formation rules for using existing units, new units (animated stone and chariots), kingdom events to give your kingdom more of a history (with some impact on upcoming battles) and two military expeditions, linked series of three scenarios with their own interesting special rules. A fun addition to the system, especially to the already fun kingdom system (Read Full Review)
Stargrave
Stargrave, Joseph A. McCullough.
A squad based sci-fi wargame, based around battles between small independent crews, emerging as a mix between a competitive RPG and a small scale wargame, with a nice advancement system for your lead characters, supporting by a squad of more disposable characters, fighting in skirmish battles that work best as part of a long campaign, with a nice system for bringing ever more hostiles onto the battlefield. Aimed at the ‘fun’ rather than the ‘competitive’ end of the market and nicely achieves that aim (Read Full Review)
Stargrave: The Last Prospector, Joseph A. McCullough.
An entertaining add-on to the Stargrave system, built around a ten scenario long campaign where most can be done in any order, with the order chosen and the results of previous ones having some impact on later scenarios. Also includes some useful additions to the game, including new backgrounds for your two characters, new soldier types, new monsters and new equipment (Read Full Review)
General
Imperium: Classics .
A very entertaining asymmetrical deck building card game for up to four players (with a solo option), with sixteen factions between the two versions of the game. Each has a power card which gives that faction special play and scoring rules, and a set of unique cards which mean each play differently – in some cases very differently! Easier to play than explain, and with a well thought out solo play ‘mode’ that is entertaining in its own right. This is the Classics edition, with generally easier to master factions with less dramatic differences between them. (Read Full Review)
Imperium: Legends .
A very entertaining asymmetrical deck building card game for up to four players (with a solo option), with sixteen factions between the two versions of the game. Each has a power card which gives that faction special play and scoring rules, and a set of unique cards which mean each play differently – in some cases very differently! Easier to play than explain, and with a well thought out solo play ‘mode’ that is entertaining in its own right. This is the Legends edition, with harder to master factions, including some with rules that are very different from the standard (Read Full Review)
Wargames Terrain & Buildings The Napoleonic Wars, Tony Harwood.
Covers nine different projects, mainly for stand-alone buildings, but including a well and a diorama made of several buildings, taking us from the original concept, through the entire modelling process and on to the painting. The author’s results are very impressive, and the techniques he uses are clearly explained and do appear to be reasonably achieveable by anyone with a bit of modelling experience (although it will take some time and practice to get close to the same results!) (Read Full Review)
North Africa and the Middle East – Wargames Terrain & Buildings, Tony Harwood.
Part two in a series on scratch building wargaming terrain, looking at North Africa and the Middle East, but with no particular time period in mind. Contains a mix of fairly simple and more complex models, mainly buildings but also including a gunboat and an entire oasis scene. The many and varied techniques look fairly achievable, and the instructions are nice and clear. Now I just need an excuse to build myself a model mud brick hut!
(Read Full Review)
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